I'm serious. You need to complete a quest, and you get a blueprint that lets you build a hypershunt builder ship for something like 3 million credits, then you can spend that ship to add a hypershunt to a star. 9. It is a cemetery for the satellites and space stations. I'm surprised how clean and bug free this mod is for all that it can do, pretty amazing. cassandra112 • 2 yr. Join. 95a] DIY Planets - Terraforming and more! by Kentington [ 0. Moon spawning generates small, bite-sized moons around various planets, scaling to their size. RNG does odd things sometimes. Find your character's folder. 95a] DIY Planets - Terraforming and more! « Reply #196 on: May 09, 2021, 10:32:53 PM ». Since the 1990s, astronomers have identified and characterized thousands of planets orbiting other stars. It really was. DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Resource terraforming mods? I want to be able to take a barren rock with no modifiers and turn it into a planet with ultra-rich ore, plentiful volatiles, bountiful farmland and plentiful organics. 95a. StarSector update 0. Colonies are player-owned settlements on planets within the sector. Usually theres debris around a station. - > Request commodities and war funds from anyone you meet. It's time for more Starsector, this time in the most difficult run I've done so far. You have enough money to get started. 46K subscribers in the starsector community. If you use DIY planets you have to turn off terraforming of this mod terraforming features so both mods doesn't collide with each other terraforming mechanics. Planet B needs volatiles for the fuel, and it produces drugs from refining. Scientists have engineered E. AND YES when you pass the treshold where a planet become habitable you instantly obtain the poor farmland trait to the planet and each tier you pass. Players who don’t like the new 0. 1 industrial evolution 2. 5b fighter exanpansion 1. Ship and weapon pack (tournament edition) Dassault-mikoyan engineering Doable avionics Upgraded rotary weapons Underworld ORA Maysuran navy Interstellar. /data/scripts/world/". And the planet name is bob. I PM'd Kentington a few days ago with this, but as yet have received no reply. Colonies were added in version 0. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign layer artillery. 0. Here is how it looks. Captives are treated as cargo until they are either ransomed, broken, or butchered. Ose System below is stacked, 2 Terran worlds, also a Tundra with +2 farming, other planets with plenty of metals. It also includes endgame methods for transforming asteroid fields into planets and gas. I'm guessing this is from the mod DIY Planets, based on two matching keyword searches. 91 update. 1Took around 18 turns to get invasion done, so I needed that ton of supplies. Could someone please help? Scarred spacer always shows up for me. 0. 1a] DIY Planets - Terraforming and more! Recently used Cometary Capture Infrastructure on a desertic world (unknown skies). zip file from the link above, unzip it. It also lists what would happen if you added or removed another ship like selected one. Lightshow makes all beams look different depending on damage type which makes it easier to identify things as well as allows you to make a disco paragon. Safe operation requires prodigious quantities of volatiles. Colonies by SirHartley [ 0. Plurpo • 1 yr. The only thing Starsector would benefit from releasing on steam would be even bigger mods. The product of multiple mentions. java located in \data\scripts. coli to produce carbonic anhydrase, an enzyme isolated from extremophiles that live around hydrothermal vents. Some work needed with the neck protection. Description: CAS adds a variety of warning sounds triggered by things that are happening to your ship in combat (ex. 54a Detailed Combat Results 5. I got into Starsector a few weeks ago and played 20+ hour already. 188 votes, 22 comments. 1. Narrowing those choice means more exploration, low chance of optimum combination of planets in system and lower accessibility. Been playing Starsector for about a month now and enjoyed it very much. I had accepted the quest once before, but failed as the defender was too strong for me. I've grown fond of this combat ring/star type of abomination. 95a] DIY Planets - Terraforming and more!Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. The author says the terraforming function in TASC should be turning off if also want to use DIY planet. Reply. I don't. 8 warships strapped together was too much, so combat versions will only get 4. Re: [0. 9. I just got it up and running in debug mode this evening on 0. Starsector > Mods > [0. GrandAlchemistPT • 8 mo. First of all, HOLY MOLY BATMAN, this mod alone fill me with so much happiness because two factors. It's in modded only, Nex or Starships Legends iirc. However DIY planets only seems to allow terraforming of volatiles, organics and farmlands. 95. Still trying to decide which mod I like more Reply Ivara_Prime •. It adds the ability to build Astropolis stations around planets, in addition to a bunch of other neat features, and a config that lets you toggle everything. 2D RPG/Trade/Fleet Combat Game Members. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. captains and officers), and 3,020 names for stellar objects (i. And it is time to make a colony guide. DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. suggestion: add possibility of placing your own jump points - would be useful for places where jump points are too far. 95. 4) Note: you do not need an account to download from dropbox. 9. To make changes to the planets, simply edit the file MODSystem_modPlugin. Look in a ring around the core worlds. DIY planets also floods the lootpool with terraforming items and makes getting colony upgrade items very difficult. v1. Agriculture is a trade and technology as old as civilization itself; for thousands of cycles Humanity has harnessed the power of natural, modified, and artificial biological machines for sustenance. 0. 2. 0 ironshell 1. Advertisement Coins. The Core Worlds are the center of Human civilization, and the primary site of conflict within the Persean Sector. . With our comprehensive installation and usage guide, you’ll be. In the unlikely event that Alex & crew want to implement any aspect of this mod into vanilla Starsector, they are free to do so. ago. DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. . Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). A. Quite a few people have offered to contribute which is great and he said I'm. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,. Join. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Cryoengine for large fleets so they need High Command. Reply REDACTED_DATA123. If that doesn't work, type in "help" or "help conditions". Planet type transformations (and the EUTECK) will be back in a future update once I’ve reworked the system to be worthwhile in 0. Installed in population. Also Unknown Skies, which adds rare planet modifiers that can spice up otherwise boring planets - I think that will probably require a new save, though. 95a suppression mechanic and prefer the old-style system are encouraged to check out the DIY Planets mod. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. 95aDownloadDownload (0. This will help make your fleet self-sustaining, which means you can keep exploring for longer. 13. Click that and a menu should open up and you can choose to terraform one of your planets. Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. There’s the mod that gives you a second colony page (hence 12 more tile slots), DIY planets, Terraforming and Station Construction (I could literally add 3 astrapoli to this world and and just dominate the market), and maybe 30+ ship, weapon and faction packs. Thanks in advance! Tahlan shipworks, Dassault Mikoyan, High Tech Expansion are my recommendations for factions. One of the requirements for a 'good' planet is accessibility. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,. The only thing Starsector would benefit from releasing on steam would be even bigger modsdiy planets 1. This process is just incredible expensive, requires rare artefacts you have to find first, and takes a long time. Fuel Production. Klokinator Ensign Posts: 39 Re: [0. If you're new to t. But using more than just 1 mod at once runs into the problem of only being able to have 12 buildings on a planet, not correctable with modding. json or scripted map generation. 0. It is intended to make otherwise marginal…Late to the party but here are some QoL and visual mods. This tutorial explains the very basics of adding and modifying planets in Starsector. Re: [0. If you're smart, make a backup of this folder before editing. Yes, they canAlpha AI cores just makes my day better, Bountiful farmland, Abudant rare ore/ ore, used DIY planets mod to eliminate some threats. 0. The "size" of the market doesn't refer to the physical size, but the number of people living there. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,. 95a] Modified Industry Requirements v0. 2D RPG/Trade/Fleet Combat Game. -Wildlife Exploitation replaced by Mesozoic Park industry. Ruins can be explored for additional ressources/weapons/ship blueprints and more. New planet types work very well with Boggled’s Terraforming and Station Construction but idk if it works well with DIY planets. System: - Calvera - yellow star at the center of the system and its namesake. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!It automatically catalogues derelict ships, orbital stations and other objects, you have to put a manual note if you want to keep track of good systems for a colony. 10. 0 coins. 0 coins. The only thing Starsector would benefit from releasing on steam would be even bigger mods. 2 Supply Forging 1. 64%. Dead_Meme_Expert • 4 mo. 50. Simply use this ability icon () to access the captives menu. e. 48K subscribers in the starsector community. NaitNait • Almost all mods are compatible with all mods in the Starsector community. The problem here however is that being the only planet in the system. Then it repeat itself for a 2nd cycle and the planet gained the "hydrated" modifier, despite being terran. Van Allen radiation belt. Comrade_Bobinski • 1 yr. Heat/cold, atmosphere,. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. I'm. ticktockbent • 1 yr. TIL Place on Earth furthest from land is Point Nemo or Pole of inaccessibility. It used to be called Starfarer. It's because you're passing in the wrong planet type ID. DIY Planets v-1. . Content Unlocking Missions, DME, DIY Planets, High Tech Expansion, Seeker, Varya's Sector + Ship Pack, and Luddic Enhancement. Terraforming and station construction and its. In vanilla it's impossible to have no atmosphere gas giants. Go to StarSectorsavessave_ (your most recent save) copy the back up file and put it somewhere else open campaign. Loving the mod though, cheers. But a planet does not need to have the habitable tag to be good. Genesis Planetary Accretion Device, it's a ship and part of DIY planets mod. java". The amount is listed on salvage rig module. Just FYI the mod author behind DIY Planets has more or less disappeared off the face of the earth, and it's unlikely he'll return, so don't expect fixes or updates to come out for it in the future. 73%. Vanilla (0. ago. - > Demand commodities or payment from fleets using your strength and influence. it conflicts a bit with "terraforming and station construction" but it's an easy fix. It used to be called Starfarer. Capture Officers and Crew is a lightweight mod which allows the player to rescue a small number of enemy crew and officers from disabled vessels, then decide their fate. Participants control telescopes in the CfA’s MicroObservatory Robotic Telescope Network through their web browsers, using them to locate potential exoplanets without having. Could this be a residual item, or came from TaSC/Industrial. Description: CAS adds a variety of warning sounds triggered by things that are happening to your ship in combat (ex. r/starsector • 28 days ago. From my Experience, DIY Planets is more in-depth with Terraforming than Station Construction mod. would always like to have someone above them and are not against anyone dominating them. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". Step 3. - Vulcan - small volcanic planet orbiting Vesta, suitable for industry. I didn’t mention nex since you mentioned getting it already. Premium Powerups Explore Gaming. 9. The worst part of coming back to the game is updating the 40+ mods. So, here I am with a planet that has Low Light and Extreme cold. The problem with DIY planet's hypershunt construction. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. The mod allows you to take on an AI fleet guarding a terra forming nexus that allows you to build a very expensive ship that can be used to create planets from asteroid fields, often very high quality planets, combined with the terra forming mods you could theoretically make a empty star system full of terran class planets but it'd take forever obviously. . Most planets at least have a mineral deposit or two, so you could also set up a mine with a refinery if you wanted to do that instead. There is still a guaranteed desert planet (Ithaca) in Penelope's Star. Star Sector | Review - Nuke Them From Orbit. Pretty spooky in battle but I generally don't know much about them in game Tahlan shipworks: adds a load of ships and weapons, plus the mega pirate faction. ago. So S-mods are completely free in the long run, as long as you're using bonus XP faster. They are compatible with each other as long as you disable terraforming of the (terrsforming and station construction mod). My. ago. 95 1a-RC6), No Mods. 95a that adds colony structures and special items to manipulate planetary conditions and create planets, brown dwarfs, and hypershunts. Starsector was desgined for 32bit so you need to edit a file to use more RAM when. 3 Ability to grow food on uninhabited planets (hydroponics, domes, mushroom farms, etc. 95a] DIY Planets - Terraforming and more! « Reply #212 on: July 09, 2021, 07:01:10 AM » Stellar Mirror and Distributor are confusing and make no sense. After that, select the industry you want to build. Starsector Basic Planet Modding Tutorial. Guidelines to Modding. After that, select the industry you want to build. Great Seed, best I've seen so far. c. under602known. So in order to get a lot of the terraforming buildings made I need a "terraforming core" I've gone far to the north west for scouting and come back dry. 14, for Starsector 0. Some gas giants have atomsphere and doesn't list it on the top right. YES there is a way to take out the irradiated « debuff » with and irridicator core , one of the MANY special objects added in that mod. And don't forget to buy the game if you haven't already!Try to reinstall the base game (moving your mods and save folders to somewhere else). d Industrial Evolution v-3. But that's just the nature of running a heavily modded starsector lol just be. I'm certain I saw a bootleg version of DIY Planets for Starsector 0. 0 coins. DIY Planets - Terraforming items are available for purchase at the Tech Market; Nexerelin - Uses Prisim Starport as main location (if available), otherwise, should work without Credits I basically hacked my way through this using a combination of the following as guides, big thanks to them. e. As a lone pilot for the Roider Union, life is already dangerous as is. Mods. Terraforming and Staion Consteuction is the better terraforming mod between it and DIY Planets, A New Level really helps the endgame along, Flux Reticle and Leading Pip should be vanilla with how good they are, WhichMod really. Seeker - Unidentified Contact: closest I've found to starsector alien ships. I feel like adding faction mod content kinda goes against the core themes of Starsector, that being a slowly decaying sector unable to pull. Choose one of these 3 Bases, or all 3 to dump your stuff, and then just run either planet surves, exploration drones or just work from the bars to get the cash and look for a good colony place. " Art by @DinoBoiRex1. Look up the starsector mod index for a list of quality mods. In-game description Farming is an industry. Mod, the choice for serious players seeking advanced features and customization options. In addition, it's got both kinds of ore, organics, and volatiles. 64 DroneLib 1. ago. 0. ago. That movie was the shit. The problem with DIY planet's hypershunt construction. You get 70-85% of “supplies” used. Yes, it’s Vanilla, you simply go to “Command” then click the colony you want to build on, go to “Colony Info“ (where you can see habitability, buildings, etc) then, click “Add industry”. 4. Industrial Evolution adds new structures and industries and new events when salvaging and surveying planets. Moasseman • 1 yr. A minituarized, variable-output fusion reactor capable of providing ample light and heat to a planet. This doesn't happen when the structures are still building so this would be the only time you could install the. Which can be good based on other random modifiers it is given. Look in a ring around the core worlds. I've tested out some mods that could sweeten up my colony game and tried some for compatibility. Download. Unknown Skies: This is the only mod I recommend that isn't a QOL change, it adds new planets and system types to the game making exploration more interesting. Players who don’t like the new 0. Allows a planet to have a normal day/night cycle. Advertisement Coins. Looking for crappy worlds that might be great after a few years work (and millions spent) is a new kind of fun. CYMilkydromeda • United Aurora Federation • 1 yr. It's based on prompts from interraction with remnants on wiki and from nexerelin. They can influence the output and upkeep cost of industries in various ways. 50K subscribers in the starsector community. I recommend using a mod manager like SMOL or MOSS. 95a and 0. The Unofficial Community Discord - the most active Starsector community. 95a] DIY Planets - Terraforming and more! « Reply #357 on: May 19, 2023, 10:50:07 PM » Any change that will make the planet logically uninhabitable will remove the "inhabitable" condition. At least you'll get to test the two special commanders ahead of time as early access reward. 10. Increases the number of industries that can be installed on the planet by 1. DIY Planets: Adds more items and a scared spacer bar event where you pay him 20k and get the location of a terraforming rig with at least 1 item that despawns in 90 days. I always get it mixed up with diy planets or nex or indievo. Its a dick move. Thus I destroyed each and every fleet of them I had seen. This tutorial explains the very basics of adding and modifying planets in Starsector. Premium Powerups Explore Gaming. This happens both in a game that was created in 0. Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options. Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options Detailed combat results: maybe not the most useful in terms of gameplay, but it's cool to see how ships perform I'm combat in a spreadsheet like format. You can drop 3 stations on a major planet. v1. true. I have created an AI core in Character. As others have pointed out, play. I also changed my doctrine to reduce ship quality - it's still 98% chance of 0 dmods on the picture. You eivode tour marines into battalions of up to 800. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Add a Comment. It used to be called Starfarer. The entire quest is a work in progress and a 'test of concept' kind of thing. Kentington has come through for us and provided me with the source code. 95a] DIY Planets - Terraforming and more! « Reply #335 on: November 23, 2022, 10:28:22 PM » If anyone is experiencing a null pointer exception crash when scrolling through their colonies in the command screen, use the console to remove the "hydrated" condition from the offending planet and shut down any water related. Starsector Mod - DIY Planets - Terraforming and more! - FluffyRabb/StarSectorDIYPlanets Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. Check your modlist, or alternatively what version of the game are you running? This is as of 0. The Starsector Wiki - a repository of useful information on vanilla content as well as home to many modding tutorials. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. This tutorial explains the very basics of adding and modifying planets in Starsector. Using "DIY planets. It adds the Calvera system to the coreworlds, containing a set of fantastic planets and features. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Size, largest to smallest: Vast > Extensive > Widespread > Scattered. Every mod will need a Mod_Info. It also useful for exploration because in future missions you sometimes get clues like, "Find the criminal in a red star system, near a rock planet". If you have DIY planets installed, after you beat the hypershunt you’ll unlock a blueprint to craft a tap. Litigation over whether this device is of inherently unsafe design or. Key words are 'bountiful' 'ultrarich' and 'plentiful'. Advertisement Coins. To such a degree that I personally would take a "average" stats planet of 125% Haz over a 175% "wow!" stats planet, personally. I suggest looking around on the Mod Index for mods:. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. İn vanilla you cant terraform those planets, if not optimized your choice of colony selection narrowed. 95a]…. r/starsector. Mod_Info. 39 votes, 22 comments. json file. Starship legends, beyond the sector, neutrino mk2, speed up mod, DIY planets. DIY Planets Fluff Ship Pack Grand Colonies Graphics Lib Hegemony Expeditionary Auxiliary Hazard Mining Inc Industrial Evolution Iron Shell Lazy Lib. You can't lower upkeep nearly as easily. Planet B doesn't produce food as it doesn't have farmlands. Personal Contacts. Diy planets. Need help understanding the colony economy system. Re: [0. Wondering about what people would consider must have/ great mods. 1. Literally any piece of rock you can turn into a paradise. r/starsector • This is the gun I'm working on for my mod domain reformed. I go over the different types of ships available and how to use them . 2MB. Don't think you can change tundra to frozen even in DIY planets. 1 rock is enough to use the genesis, you dont need a asteroid belt. Unknown skies, secrets of the frontier, DIY planets, beyond the sector, starship legends, neutrino mk2, combat chatter for more fluff. This mod significantly expands the variety of systems and planets you'll encounter while exploring. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. Planet type. If I lived in the starsector universe and I ended up learning about your system, I would have tried to join your faction in a heartbeat. 0 coins. It used to be called Starfarer. e. Go to starsector r/starsector. It was then at commented and. 95a. DIY Planets - Terraforming items are available for purchase at the Tech Market; Nexerelin - Uses Prisim Starport as main location (if available), otherwise, should work without Credits I basically hacked my way through this using a combination of the following as guides, big thanks to them. 95a] Beyond The Sector - Endless Randomized Systems. 3) Flux Reticle, QoL mod, no game changes 4) Gladiator Society, Extra content mod, no real game changes here either 5) Logistics Notifications, QoL332 votes, 27 comments. Premium Powerups . 2D RPG/Trade/Fleet Combat Game. Which means no additional random tundra, desert, water etc planets. e. 1 MagicLib 0. The mod also allows you to make a brown Dwarf and Hypershunts. They did use a couple planet killers though! 64.